Start in 0x219--- region
	-20 (0x14) bytes per exit
	-Which exit to use is dependent on the map feature data and which exit tile you stepped on!
	+$00-03: Destination Map ID
	+$04: Is destination in a room or not?
		-0x0: Inside
		-0x1: Outside
	+$08-09: X-Coord on arrival, in pixels
	+$0A-0B: Y-Coord on arrival, in pixels
	+$0C: Direction to face on entrance
		0x00: Down
		0x01: Up
		0x02: Right
		0x03: Left

	+$10-11: If negative, indicates this is a stair back towards the entrance
		-Reduce "floor count" by that amount
		-If 0x7FFF, signifies warp to location on same floor - don't change floor count
		-else, increment floor count; this is a stair 'deeper in'
			-And, use this value to choose which warp on the 'next' map will be used
			for Teleport purposes
	+$12-13: Padding?
